behind the scenes

 🎮 Parks In Motion:
Behind the Scenes
— How We Track Progress, Achievements, and Creative Flow


Producing high-speed long-range drone videos isn’t just flying and editing — it’s a full creative questline.

Every member of the team contributes to a mission-style workflow, and every project earns achievements, ranks, and progress scores based on how well we follow our flow-chart procedures.


In this post, we break down exactly how we measure performance, how achievements unlock, and how spider-graph diagrams reveal the strengths and weaknesses of each session’s editing and collaboration process.



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🧭 Our Workflow as a Questline


Every production run follows the same “main quest” arc:

Sequence 01

Footage Prep

Sorting, labeling, and selecting the best shots for the project.

Sequence 02

Rough Cut

Assembling the narrative; the first pass of the timeline layout.

Sequence 03

Fine Cut

Tightening timing, polishing transitions, and adding rhythm changes.

Sequence 04

Color Grade

Setting the visual mood and ensuring temperature consistency across clips.

Sequence 05

CG Inserts

Adding digital interludes, overlays, and HUD-style graphics.

Sequence 06

Sound Sync

Beat matching music and layering environmental ambience.

Sequence 07 // Final

Final Output

Rendering, Quality Control (QC), and final uploading.



This flow chart is the backbone of our creative pipeline.

It’s also the basis for our achievement system and spider graph scoring model.



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🏆 Achievement Examples — Based on Flow Adherence


Here are some examples of achievements earned during the editing cycle:



Each achievement is tied directly to one of the six performance dimensions in our spider graph system.



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📈 Spider Graph Diagrams — Measuring the Editing Journey


Spider graphs (also known as radar charts) allow us to compare:


✔ Adherence to flow-chart procedures

✔ Quality of execution

✔ Elapsed progress of each team member

✔ Performance deductions from miscommunication or skipped steps


Each axis on the spider graph corresponds to one step of the editing pipeline:




Below are the two radar diagrams generated for demonstration:


📊 Example 1 — Session Score (Showing Strengths + Weak Spots)


🔗 achievement_radar_1.png


This example shows excellent Footage Prep and Sound Sync, but lower performance in Fine Cut and CG Inserts, indicating areas where the team may have rushed or miscommunicated during transitions.



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📊 Example 2 — High Consistency Across the Board


🔗 achievement_radar_2.png


This chart represents a smoother, well-coordinated session with fewer corrections needed.

Color Grade and Sound Sync are especially strong, signaling that the flow-chart instructions were followed more closely.



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⚠️ Performance Deductions — Why They Matter


Even small miscommunications in our flow chart steps (e.g., skipping sync folders, mislabeling clips, or starting CG before the Fine Cut is locked) create ripple effects.

These issues result in:


Wasted render time

Extra revisions

Conflicting timelines

Incorrect color passes

Audio drift

Asset mismatch



These show up as lower levels on the spider graph, making it easy to spot bottlenecks visually.


By deducting points when steps are incomplete or out of order, the system rewards team coordination, not just individual skill.

CREW ROLES (CLASSES)
• Pilot Class: Navigates drones, captures high-speed lines.
• Editor Class: Crafts timeline, syncs music, polishes visuals.
• CG Artist Class: Generates interludes and HUD-style inserts.
• Scout Class: Finds park locations and safe lines.


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🎯 Why This System Works


✔ Clear expectations

✔ Visual feedback

✔ Achievements that make progress feel rewarding

✔ Graphs that instantly reveal problem areas

Flow chart compliance built into the scoring

✔ Encourages team communication and smoother sessions


This transforms the production pipeline from a routine checklist into a game-style questline with visual analytics, boosting morale and creative cohesion.

copywrite © Darrell Eastman 2025

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